Light Hammer - A common dwarven working hammer, the Light Hammer can be used in combat as well. The Skullcracker is heavy, and usually used two-handed. Skullcracker - A dwarven maul that has been adopted by a few other races. It is useful when fighting armored opponents. A pole weapon with a hammer-head shaped much like a Raven's Beak. War Axe - Larger and heavier than a Battle Axe, the war axe is often used two-handed by dwarves. Hand Axe - Lighter than a Battle Axe, the hand axe hits with less force but has greater speed. It is no military weapon, but can still do considerable damage when necessary.Ĭlub - A simple blunt weapon, usually used by more primitive races Mattock - A two-handed pick often used by dwarven miners. They use iron and bronze and can speak with other races, which makes them a little more noticeable in the world than kobolds. They sometimes sneak into the settlements of other races to steal things, or perhaps just cause a bit of mischief. They're thieves like Kobolds, and usually killed for the vermin they are. Zephyrs - A mountain-dwelling race of intelligent rodents. They are a baby snatching race, and are always your enemies. They are very stealthy, and even their sieges are done in stealth. They frequently raid surrounding settlements. Sand Raiders - A mysterious race of robed humanoids that lives in the deserts of the world. Frost giants generally keep to their frozen strongholds, but any who incur their wrath have cause to fear their strength. Xelic warriors use their four arms to good effect, carrying multiple shields into battle.įrost Giants - Twice as large as a dwarf, and with hearts as cold as the glaciers they live on. The Violet Xelics appear as large, humanoid beetles with multi-hued purple carapaces. Unlike goblins, a single Xelic is more then a match for a dwarf, and fighting them should be done cautiously. Violet Xelics - Evil kindred to the Silver Xelics, the Violets ones make dark fortresses within the swamps of the world. They do not sneak, they do not steal, and should they war upon you they will come swiftly and in great numbers. They are found in the deep forests of the world.ĭyansauri - A race of Savage saurian warriors who live to fight and die in battle. When they come, however, it is in force.īugbears - Large and brutish, unskilled in metalworking, they attempt to take what they cannot make themselves. They do not hold with the thieving ways of goblins, and will not approach an enemy until it is rich enough to be worthwhile attacking. Hobgoblins - A cruel but noble race, the Hobgoblins have more honor then their smaller cousins. Some few are even rumored to be possessed by demonic spirits, and possess unholy strength. They are a difficult foe, since they fight as well as dwarves and avoid most traps. Tainted dwarves are a baby snatching race, and are always your enemies. They have no honor, black souls, and foul tempers. When the snows come, they bring caravans of goods to trade for dwarven crafts, metals, and weapons.Ĭhaos Dwarves - A twisted branch of dwarves tainted by the powers of Chaos. Vamarii - A race of ice-dwelling fox-like humanoids, they live off of the land and sea. They dislike bone crafts and bone engravings. While at peace with the world, like Elves, they do not seem to mind other races cutting down trees they way Elves do. The Silver Xelics appear as large, humanoid beetles with brilliantly silver carapaces. Silver Xelics - A strange race of Insectoids, these creatures live in the wetlands of the world. They will accept items made of wood, but still hold life in high regard. They are known for forging weapons of great beauty and power. High Elves - Noble and Wise, the high elves are a little more similar to Humans then their woodland cousins, living in cities and using metal weapons and armor. Until then, the various baby-snatching races will have to do. Hopefully as the Army Arc continues they'll go back to being their vicious, conquering selves. Originally Hobgoblins, Dyansauri, and Frost Giants were enemies, but with the Army Arc changes they've been reduced to minor trading partners unless you managed to start at war with them. They add flavor, increase your trading options, and give a bit more challenge besides. I've added in quite a few new races to this mod.
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